Patch 1.4.4 available now for PC & Consoles

Hi everyone,

The 1.4.4 patch is now available on PC, Xbox, PS4, and Switch.

This patch fixes some critical bugs on console (namely the napalm ring crash and the brick floor bug), and also makes some improvements and minor bug fixes on all platforms.

It also adds in the screenshot feature on PS4 and Switch!


– (PS4, Switch) Added the ability to take screenshots of the farm.
– Fixed a crash when wearing the Napalm Ring.
– Fixed brick flooring turning into wood flooring overnight.
– Fixed an issue where pressing A while performing certain actions would erroneously open the onscreen keyboard.
– Fixed various audio issues, such as dropped sound effects after pausing during the Mermaid Show.
– Adjusted the controls for accessing the in-game chat.
– (Switch) Fixed controller applet not appearing when docking.
– Fixed minor issues related to objects that sway up and down (crab pots, item ready indicators, etc.)
– Fixed an issue that could cause Sam’s 6 heart event to soft-lock.
– The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
– Items placed in an ex’s room are now collected and placed in a chest after divorce.
– You can no longer give away quest items or non-giftable items during the Feast of the Winter Star.
– Adjusted some NPC gift reactions (Vincent and Jas now dislike Triple Shot Espresso, Dwarf now loves Lemon Stone, and Sam now enjoys concession stand Joja Cola.)
– Adjusted Desert map so that crab pots placed in the water no longer render incorrectly, and objects can no longer be placed on top of the Desert Trader.
– Removed Catfish from Willy’s fishing quests during Winter, as it’s impossible to catch one without a Rain Totem.
-Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
– Fixed incorrectly looping ambient noise in the Deep Woods at night.
– Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
– Fixed the Simplified Chinese localization incorrectly showing Sunflower Seeds as a Fall only crop.
– Removed the ‘<‘ from the Simplified Chinese localization of the “Pet loves you” dialogue.
– Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo Hut after completing a bundle in Simplified Chinese or Korean.
– Fixed an issue where viewing the Junimo Note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations
– Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character.
– Fixed a minor typo in Grandpa’s Note in the Korean localization.
Also, the mobile 1.4 update is currently in the process of rolling out to players over the next several days… first with android, and then followed by iOS.
Thanks & have fun!

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Console 1.4.3 Patch

Hi Everyone,

There is a patch out now for Xbox and PS4, and coming soon (it’s still in certification) for Switch.

This patch fixes a few more console-specific bugs and also includes all the fixes that were in 1.4.3 on PC.



– Accept/Select or Cancel/Back actions will now be mapped differently depending on the Enter Button Assignment.

– Reduced frame rate hiccup when going between mine levels.

– Item stowing mode disabled by default.

Fixed an issue where the game could crash in certain cases when a ring (such as the Napalm Ring) would have caused another enemy to die. (this will be fixed in another patch coming soon)

– Potential fix for a crash related to viewing invalid quest data in the quest log.

– Fixed an issue where you could collect multiples of a bundle’s reward in the community center if you closed the menu without collecting them.

– Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.

– Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.

– Made some fixes to the Turkish localization.

– Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.

– Adjusted the Four Corners farm map to fix layering issue with buildings.

– Fixed a bug where you could enter Wizard’s Tower before unlocking the Community Center.

– Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue.

– Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.


There are a few more fixes that didn’t make it into this patch (notably the issue where brick floors revert to wood floors). Those lingering issues will be fixed in a 1.4.4 patch that will probably be out some time in January (the holiday season makes patches take longer). Thanks for your patience!

Happy holidays




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1.4 Content Update out now on Switch, PS4, and XBOX

Hey everyone,

Just wanted to let you know that the 1.4 update is now available on all major consoles! I hope you enjoy this update, which adds a lot of new content to the game, as well as a ton of quality of life features and bug fixes. Please check out the PC-release blog post below for more details about the update. If you’re interested in a full (but spoiler-filled) changelog for the update, please click here.

This update is releasing on Consoles at the equivalent of 1.4.2 on PC, but a patch is already being submitted to bring it up to 1.4.3.

I’ve heard some reports of console specific bugs, like the brick flooring reverting to wood flooring when you log out and back in. These bugs will be addressed in yet another patch (1.4.4) that will likely come out some time in January. In the meantime, I appreciate any bug reports!

Mobile players should expect the 1.4 update early next year.

I hope you enjoy the new update & Happy Holidays!


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1.4.3 Bug-Fix patch for PC

Hi everyone,
A new bug fix patch (1.4.3) just went live on Steam & GOG. It just fixes a few mostly minor bugs that were lingering in 1.4:

– Fixed an issue where you could collect multiples of a bundle’s reward in the community center if you closed the menu without collecting them.
– Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.
– Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
– Made some fixes to the Turkish localization.
– Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
– Adjusted the Four Corners farm map to fix layering issue with buildings.
– Fixed a bug where you could enter Wizard’s Tower before unlocking the Community Center.
– Taking a map screenshot while the option to show menu backgrounds is on will no longer render the menu in the screenshot.
Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue.
– Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.

I should have more info about 1.4 on consoles very soon. Thanks for your patience.
And to PC players, I hope you’re enjoying the update.
Thank you for playing,

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1.4.2 Bug-Fix Patch on PC

Hi everyone,

A new patch is now available (1.4.2) to fix some more bugs in the recent content update:

(Some spoilers below)

Bug Fixes:

– Fixed an issue where the Crane Game would crash on load on Mac builds.
– Fixed workbenches not pulling items from chests that are on rugs.
– Fixed an issue where Robin would stay in bed if she was upgrading certain buildings on game load.
– Reverted placement rules introduced in 1.4.1 which prevented players for creating flooring or torches on their Spouse’s porch tiles. Instead, Spouses will now ignore flooring and will “pop off” any torches that are placed in those tiles when they move there in the morning.
– Fixed a bug where buying a magic rock candy, exiting to title, and then re-loading the game would cause the candy to not re-appear in the shop.
– Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event.
– Fixed another way the club smash could cause the player to get “stuck” holding out a weapon.
– Resolved some issues where non-user initiated mouse movements could cause changes in mouse button states to not register.
– Fixed a potential soft-lock that would occur if you passed out on another player’s bed.
– Fixed a problem where the screen would be partially faded out when Demetrius comes to ask you about the farm cave.
– Clicking the Emoji menu toggle button on gamepad no longer shows onscreen keyboard.
– Adjusted rumble on third party controllers. This may not fully solve issues on certain third party controllers, but will at least prevent states where the rumble is stuck on.
– Fixed an issue where characters would greet you via speech bubble even if they weren’t in the same location (for instance, Elliot welcoming you into his shack, even though he is standing at the beach)
– Disabled being able to perform certain actions (like using a Return Scepter) during overnight farm events.
– Farmers who are knocked out while holding an item will now properly animate the knocked out animation.
– Fixed an issue where the tool being upgraded at Clint’s could be set to an invalid value, causing Lewis to incorrectly send you a set of tools every night.

If you’re still experiencing any issues after this patch, please post details of the issue in the pinned 1.4 thread on the subreddit, or email [email protected]

Thanks for playing!

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Stardew Valley 1.4.1 Bug-Fix Patch

Hi everyone,

A new patch is out for PC platforms that fixes some bugs found since the launch of 1.4. A big “Thank you!” to everyone who posted bug reports… I hope this patch will resolve any issues you’ve been experiencing.

A full (and spoilery) changelog for the patch is listed below:


Stardew Valley 1.4.1 Bug-Fix Patch

Bug Fixes:

  •  Fixed an issue where farmhand’s separate wallets would be reset to 500g if the host was playing on Mac or Linux
  •  Fixed the incorrect ordering of NPC gift tastes so now tastes should remain as they were in 1.3.
  •  Trash bear no longer appears on festival days, preventing a potential crash.
  •  Fixed an issue where reclaiming the Insect Head, Neptune’s Glaive, Forest Sword, or Carving Knife from Marlon would cause Clint to appear to be upgrading that weapon. This could cause you to lose a tool if you were already upgrading a tool when this happened.
  •  Fixed problem harvesting crops with the golden scythe.
  •  Fixed bug where you could warp into the sewer on your horse, causing you to warp into the void.
  •  Fixed an issue allowing torches and flooring to placed on the spouses’s porch position, preventing them from coming outside.
  •  The Golden Scythe should no longer appear on the reaper after you’ve already received it
  •  Fixed a minor issue where players who have connected to a game and are creating a character while an achievement triggers would send a message saying “- has earned the ‘(Achievement Name)’ achievement.”
  •  Fixed a hole in the refurbished saloon room, which allowed players to walk out of the map boundaries.
  •  Fixed an issue where a farmhand entering a freshly built cabin could cause the farmhand that owns it to spawn in in the upper left corner of the main farmer’s farmhouse.
  •  Fixed fishpond silhouettes being incorrect after clearing the pond in multiplayer.
  •  Fixed a typo causing plant seeds being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
  •  Pre-1.4 Untyped “Honey” items that were misnamed “Wild Honey” are now just converted to “Wild Honey” that stacks with other “Wild Honey” items.
  •  Fixed a crash that could occur when Tree Fertilizer recipe is added to a save that already has it.
  •  Fixed the dove subplot enemy from leaving visual trails on the host’s machine regardless of the location they were in.
  •  Corrected the fix for the Stardew Valley Fair festival’s petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
  •  Added a graceful fail state to the function that gets a wedding for the day in case there’s a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
  • Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
  • Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc.).
  • Slightly optimized debris code.
  • Pending level ups are now removed from characters as they are applied, instead of all at once at the end of the night. This makes it so that a character who gets disconnected/crashes during a level up will now be able to re-apply their level ups the next time they are connected.
  • Fixed non-synchronization of items recovered from Marlon at the Adventurer’s Guild.
  • Changed the display name of Flounder in Russian, so that it is distinct from Halibut.
  • Weapon cooldowns now only happen if game time should pass.
  • Adjusted the requirements to be able to respec a skill at the Statue of Uncertainty to allow users who have “missed levels” to reclaim their missed perks levels using it.
  • Fixed a botched after-movie dialogue from Evelyn
  • Fixed the direction of the fold on the Gi clothing items.
  • Fixed Tea Saplings not being placeable on certain tiles on the farm.
  • Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
  • Fixed problem where you could soft-lock a shop menu in an edge case scenario. You can also now buy recipes with a full inventory.
  • Potential fix for switching over to the scythe after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
  • CONTROLLER: Fixed some inconsistencies with cursor placement when item stowing is on.
  • CONTROLLER: Fixed an issue where using the Trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
  • CONTROLLER: Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
  • CONTROLLER: When a dialogue question is asked, the first selectable option is now selected by default on controller mode, regardless of whether or not the Controller style menus option is enabled.
  • CONTROLLER: Fixed an issue in the quest log where if you moved the cursor right from the “back” button when viewing a quest description on the second or higher page of the quest log, it cursor would move to an invalid position.
  • Fixed various typos.
  • MODDING: Added in a null check to loadDataToLocations as a courtesy to people with residual mod data in their save file
  • MODDING: Fixed the /friendAll debug command granting friendships to NPCs that aren’t friendable, which could possibly cause issues on any game mechanics that randomly select a friend (daily quests)

New Features:

  • Added a new Gamepad Mode selection to the options menu. The default setting (“Auto”) will automatically switch between keyboard and mouse controls depending on the last used input. “Force on” forces the game to use gamepad logic, similar to earlier versions of Stardew Valley. “Force off” disables the gamepad and should be used if you only play the game using a keyboard and mouse.
  • You can now purchase the museum rarecrows from the night market after you’ve unlocked them.
  • Some non-spouse NPC’s now have custom movie ticket acceptance dialogue (english only)

Gameplay Changes:

  • Penny’s 14-heart event will no longer remove any placed dressers. They will remain in place, and any furniture that was supposed to be placed in any occupied tiles will now be added to the same chests Penny puts your objects in.
  • Explosive ammo now costs 300g/each in Marolon’s shop, won’t appear until you’ve unlocked the crafting recipe, and now only explodes with a 2 tile radius instead of 3.
  •  You can now only buy one piece of Magic Rock Candy per Thursday at the Desert Trader.
  • Iridium ore abundance now increases much more slowly beyond level 100 of the skull cavern
  • Vincent now loves snails


If you’re still experiencing any issues with the update, the best way to report bugs right now is the 1.4 thread pinned to the stardew valley subreddit. You can also send an email to [email protected]

Console & Mobile players: I will give an update soon on the status of 1.4 for console & mobile. Thanks for your patience.

I hope you’re enjoying the update so far!



Edit: The version number was changed from to 1.4.1 to make this patch compatible with SMAPI (the modding API). This will benefit anyone who uses SMAPI for their mods.

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Hi everyone,

The new 1.4 update for Stardew Valley is now available for PC, Mac, and Linux on Steam & GOG! As usual, this update is completely free for anyone who owns Stardew Valley.

This update not only adds new content and features to the game, but improves the gameplay experience significantly with tons of “quality of life” features… including some things the community has requested for a long time. There’s also an enormous amount of bug fixes and some optimizations improvements–in short, the game is more polished than ever. I hope this update will greatly improve your Stardew Valley experience, and make your time in the valley even more joyful, seemless, and fun.

If you’d instead like to just see a complete changelog (full of spoilers), click here.

Otherwise, I’d like to share just a few of the new things you’ll find in the update:

  • There is a new end-game mystery, involving an abandoned building…

  • Added some more character events… including a new 14-heart event for every spouse. I wanted to show a little more about what each spouse is up to after marriage, and give you another thing to look forward to after marriage.

  • Added Fish Ponds, a new farm building that allows you to raise fish and harvest a variety of items from them. Most fish will produce roe, which can be processed further in a preserves jar. Some fish produce other things, though, and many also produce secondary items that can be useful.

  • Added a new farm map: Four Corners
    Four Corners is perfect for the new separate money option in multiplayer, since each farmer can have their own quadrant to live in. But it’s also fun for single player or cooperative farms. Each quadrant has a different perk, but the intruding cliffs reduce your total farming area. Another interesting feature is that the greenhouse, farm cave and pet area are located in the center of the farm.

  • Over 60 new items, some fun, some practical and some powerful
  • Added 24 new hairstyles, 181 new shirts, 35 new hats, 14 new pants , and 2 new boots
  • Junimo Kart has been almost completely re-done


  • Sheds can be upgraded to double their interior size:

  • Added 2 new monsters and 2 new alternative levels to the mines
  • A new type of upgrade at the Blacksmith’s
  • An emote menu for your farmer (default key is Y)

  • This update also includes a huge amount of Quality of Life improvements, like being able to stack “big” items (like kegs), or seeing the Junimo Note icon pulse when hovering over an item that’s required for a bundle. The social tab now keeps track of villagers’ likes and dislikes (click on a villager’s icon to bring up their profile):

  • Your collections tab now keeps track of all the letters you’ve received:
  • 14 new music tracks!
  • Hundreds of bug fixes
  • And plenty more…


Again, please keep in mind this is a highly condensed version of the changelog that leaves out a lot of details. I’m purposely leaving a lot out because I don’t like spoilers! That being said, if you’d like to see the complete, spoiler-filled version, please check out this link:

1.4 should make it to Console & Mobile soon. I will let you know as soon as I have any concrete details on that!

Also, for mobile players, please note that 1.4 save files will not work on the current 1.3 mobile version. So please keep that in mind when considering a save transfer.

It’s always fun & exciting to share new content with you, and I really hope you have fun & enjoy discovering all the new stuff.
As always, thanks for playing Stardew Valley!


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1.4 PC Release Date & More!

Hi everyone,

It’s been a while since I posted here, so I’d like to give you all an update on what’s happening in the world of Stardew Valley. In short, it’s an exciting time and there are a lot of great things going on right now!

1.3 Update For Xbox and PS4

The most recent big news is that XBOX and PS4 now both have the 1.3 multiplayer update, bringing all platforms (except VITA) into parity with one another. This is a rare state of harmony and peace that I am enjoying for the moment. I know Xbox and PS4 took longer than expected to get the 1.3 update, and I’m sorry for any frustration that caused. It’s not how I wanted things to happen, but unfortunately there were a series of technical roadblocks that were specific to these consoles, and also the fact that 1.3 radically changed Stardew’s code to allow for multiplayer (which made it particularly difficult to port). Still, the updates are out now, and I am going to do my best to make sure that this kind of delay doesn’t happen in the future. My plan for updates going forward is to release on PC first, and then simultaneously on consoles and mobile shortly after (ideally within a couple of weeks). The reason to release on PC first is mostly due to the ease & speed with which hotfix patches can go out on PC. If any rare bugs are found, they can be patched immediately. On consoles, there is a certification pipeline that you must go through to release anything, so if any rare bugs can be found and fixed via the PC release before launching on console, that is much better for everyone. Still, I would like the delay between PC and console release to be as short as possible.

The 1.4 Update

Now, the next big thing for Stardew Valley is going to be the free 1.4 update, which adds a pretty big variety of new things to Stardew Valley. One of my main goals with 1.4 was to finally “polish” the game to the degree that I’ve always wanted. What I mean by that is that I wanted to fix all the bugs that have been lingering in the game, to fix a lot of weird or annoying things about the controls & feel of the game, and add in a lot of “quality of life” features that will make the game more seamless to play. I feel pretty confident that this goal has been met!

Content-wise, nearly every aspect of the game has been expanded or improved upon in some way.

One small example is the Wild Bait…which used to be essentially worthless… but now gives you a chance to catch double fish.

There’s a lot of little things like that, where I felt that the game had some holes or weak points that could use a little boost.

Another example, is that every spouse now has a unique 14-heart event after marriage:

There is more end-game stuff like that to keep things going a little further after you’ve completed everything. I don’t want to spoil very much, so you’ll just have to wait and see for yourself!

One more thing to share… on PC, a screenshot button in the options menu that lets you take a screenshot of your entire farm (or any area, for that matter)

1.4 is currently in the final stages, just doing some last minute tweaks and fixing the rare bug…

But I’m at a point where I’m ready to announce a release date: The 1.4 update will come to PC on November 26th

My goal is for the update to release on consoles & mobile simultaneously a few weeks after PC.  Once 1.4 has a little more testing on these platforms, I hope to give a solid release date for them.

Google Play ‘User’s Choice’ Nomination

The Android version of Stardew Valley has been nominated for Google Play’s “User’s Choice” award in the US and Canada.  It’s an honor to be selected as one of the 14 best games of the year, and if you’d like to vote for Stardew Valley to win the award, please  check out this link
Voting ends on 11/25… It would be cool if Stardew Valley won!


I also want to give a shout out to some of the new Stardew merchandise from Fangamer, Sanshee, and The Yetee. Sanshee has a new Abigail plush and some nice pins, The Yetee has some new t-shirts, and please keep your eyes on Fangamer for some really cool new items coming soon (I foresee something good on the 22nd…) . Check out the store page for links to the different collections.


There’s a few more things going on that I’d like to mention:

  • The PS Vita version is still slated to get another update to fix some problems, though it will remain on 1.2 content-wise.
  • There are currently no plans to bring multiplayer to mobile.
  • 1.4 has some optimization improvements that should make performance better on consoles.

Also, the 1.4 update marks the first time in Stardew’s history where I’ve worked on new content with other people. After 7 years of working completely solo,  I formed a small team earlier this year to help me continue working on Stardew Valley. Originally, my plan was to do 1.4 completely solo, but the timing of it all didn’t work out that way, so 1.4 ended up being a team project. It’s all very small scale (1.4 was made with the help of 2 other people, and the team is currently just me and one other person), but having some help (particularly on the technical/programming side of things) is nice & will be good for Stardew Valley. It means that there will be a lot more in each update than I could do alone. I am still working on an unannounced project completely solo, though, with no plans to bring anyone else on.

Anyway, I think that’s all for now… as always, thanks for reading & for playing Stardew Valley!


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Self-publishing on Switch

Just a heads up everyone, starting today I’ll begin self-publishing Stardew Valley on the Nintendo Switch. That means I will now have full responsibility for any and all matters concerning Stardew Valley on the Switch, so if you have any comments or inquiries about the Switch version please send them directly to me.

I thank Chucklefish for their help in making Stardew Valley a major success on the Switch, and I’m looking forward to continuing full support of Stardew Valley on the platform!

With today’s change, I’m now self-publishing Stardew Valley on all platforms except mobile, where Chucklefish continues to serve as publisher.



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Hi everyone,

This is Eric Barone (aka ConcernedApe), creator of Stardew Valley.

I am aware of the news and social media reports that Chucklefish allegedly engaged in unfair and potentially abusive labor practices during development of their game, Starbound. I feel the need to address this situation because the connection between Chucklefish and Stardew Valley, as well as the degree to which Chucklefish was involved in the creation of the game,  has been a source of confusion for many people . So I’d like to clarify a couple of things.

Throughout the 4.5 years of development, I was the only person to work on Stardew Valley. Neither Chucklefish nor any contributors working with Chucklefish were involved in creating the game, in any capacity.

For the multiplayer update, which came out on PC 2.5 years after the game first launched, a Chucklefish employee did create the multiplayer net-code, but that was the only case where Chucklefish was directly involved in development of the game.

Beyond that, Chucklefish has served only as publisher, which means that they handled the business and marketing side of things, as well as contracting the localizations, console & mobile ports to 3rd-party companies. Since December of last year, I’ve moved to self-publishing on PC, Mac, Linux, PS4, Xbox, and PSVita… Chucklefish is no longer publishing the game on those platforms.

I can also say that, both personally and in my capacity as the recent founder of a small team, I believe in compensating developers for their contributions in working on games.



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