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Move To Self-Publishing for iOS

Hi everyone,

I wanted to announce that as of October 24th, I am now officially the publisher for the Stardew Valley app on iOS. This means that I am responsible for it and any questions or comments can be sent directly to me.

You may notice that this change is not reflected in the app store (it still says Chucklefish is the publisher) but this is only because of technical backend issues with Apple’s app store. We are working to resolve that.

Update 1.5 is still in progress. It has reached an important milestone but there’s still work to be done. I appreciate your patience while that is worked on.

-Ape

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Stardew Valley now available on Game Pass

Hey everyone,

 

Stardew Valley is now available on Game Pass for Xbox & PC!

I’m hoping a lot more people will be able to play Stardew Valley now. The PC version is compatible with the Steam & GOG versions for multiplayer, so if you have any friends who haven’t played before, this might be a good opportunity to get them to play with you.

I also want to give praise to my teammate Arthur (Mr. Podunkian), who put a ton of time and effort into preparing the game for this Game Pass launch. He basically handled the whole thing, and it’s all gone off without a hitch.

 

In other news, the 1.5.5 hotfix patch is being worked on and should come out soon, fixing a few issues that were introduced with 1.5.5

 

If the game isn’t launching for you at all after the 1.5.5 patch (PC), and you’re on an older operating system, please check out this guide.

 

-Ape

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Stardew Valley 1.5.5 Released on PC

Hey everyone,

Stardew Valley 1.5.5 just dropped on PC. It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:


[Architectural changes]
– Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
– Made various internal changes for mod authors.

[Quality of life changes]
– Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
– When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over.
– You can now build or move farm buildings onto artifact spots. This destroys the artifact spots.
– You can now nudge pets out of the way while building/moving a building by clicking on them.
– You can now buy back items accidentally sold in the same shopping session.
– The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer.
– Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won’t grow or spread).

[Localization fixes]
– Fixed Shane’s 6-heart event soft-locking in the Hungarian translation.
– Fixed incorrect backslash characters in various events in the Hungarian localization.
– Fixed typos in the French localization.
– Fixed a typo in Livin’ Off The Land that incorrectly states that Super Cucumber can be caught in Winter.

[Cosmetic fixes]
– Added commas to the price display on the various building construction menus.
– Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside.
– Fixed issue where Sebastian’s sprite would shift into an invalid position at 1:00 PM when he’s working on his bike on the farm.

[General fixes]
– After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest.
– Fixed an issue where hard mode mines could become permanently enabled.
– The Blacksmith profession now affects Radioactive Bars.
– Garden Pots no longer lose any applied fertilizers when they are harvested from.
– Fixed the explosion radius not being centered when dislodging flooring and certain other types of items.
– When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered.
– Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session.
– Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall.
– Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles.
– Fixed the tile holding the plant on Elliott’s table not being passable from behind.
– Fixed some tiles on the left side of the beach farm being unbuildable.


If, for any reason, you want to play on the “legacy” 32-bit version, it’s still available on Steam (right click Stardew > properties > betas > select “Compatibility” version).

If you are a modder, please check out PathosChild’s 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch.

A 1.5.6 update is also currently underway. We’re working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add even more modding support to the game, including some long requested “holy grail” changes which should make some aspects of modding much easier in the future. We’ve given PathosChild source code access to help us accomplish this task.

There may be some new content in 1.5.6, too, but it’s not going to be anything huge like 1.5.

 

Also, mobile 1.5 is still underway, more announcements related to that soon.

 

-Ape

 

HOTFIX on 12/3/2021, 3:17PM PST:

– Fixed an issue where widescreen and UHD displays would cause the screen to display incorrectly.

– Fixed a crash in the French localization for “It Howls In The Rain.”

– GOG: Fixed an issue where builds were not being optimized for release, causing incompatibilities with mods.

– (64-bit) Potential fix for some gamepad issues on Mac.

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Hello everyone:

 

I am very happy to announce that the Stardew Valley board game is about to be back in stock. We plan to begin taking orders through the Shopify site on Wednesday (November 3rd) starting at 12 noon PST.

There are a few things to mention:

 

Shipping in time for Christmas may not be possible. Games are being assembled in Michigan and transported to Florida for fulfillment as we speak. Our fulfillment company Quartermaster has let us know that these orders should arrive to customers before Christmas, but please be aware that the state of shipping (internationally and domestic) is severely impacted right now by world events. There may be delays that happen which are out of our control. We’ll do everything we can to get your copy to you as quickly as possible, but we just want to warn you about this before you buy. We cannot predict how long the game will take to reach you, and it may not arrive before Christmas.

 

Distribution outside the US. We did some investigation into how to make the game available outside of the US. Unfortunately selling and shipping directly is just too complicated at this time (mainly due to the complexities of sales taxes). However, this time around we are working with some distributors in Canada, Australia, New Zealand, the UK and EU. Copies of Stardew Valley will be available in some local stores in those regions. It’s not possible for us to keep track of which stores specifically, so the best way is to contact your local store and ask if they are carrying copies.

 

Improvements to the game. We spent time after the original launch to gather feedback and make some improvements. For example, many people felt that the Mines were too difficult. After looking more closely, we figured that a number of the Mine Map cards could result in frustrating results frequently, so these were adjusted. The difficulty is not much affected, but the chance of getting nothing for your efforts is greatly reduced.

 

Also, we added an additional component tray to make storage easier and to decrease the time it takes to set up and put away the game.

 

The rules and cards have many small adjustments to clarify questions that came up, but pretty much all the rules stayed the same. The only rule change we added was to make it so the museum grants a Heart as a reward for donating to it, a minor change that is represented in the rules and on the board.

 

Please note: Due to a supply shortage issue, some “Fishing Bags” will be black instead of blue.

-ConcernedApe & Cole

 

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Stardew 1.5 Mobile Update

Hey everyone,

I know you’ve all been waiting a while for the 1.5 update for Stardew Valley on mobile. While it is underway, it may be a while off yet. The main reason for this is that I had to get someone new to port the 1.5 update to mobile versions of the game, which has caused the mobile update to take much longer than it originally would have. Finding someone new to do the port took some time, but it was necessary.

I appreciate your trust and patience, and want to assure you that I’m doing everything within my power to get the 1.5 update out to you all as soon as possible.

-Ape

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The Mac Multiplayer Issue Is Now Fixed

As many of you know, for the past couple of weeks there has been an issue with multiplayer on Mac. The issue was not a bug in Stardew Valley’s code (there hasn’t been a Stardew Valley update since early this year, so nothing could have changed), but instead was an “authentication” issue having to do with the PC platforms (Steam & GOG). This happened because of a strange and very specific issue with a recent software update on one of those platforms. Fortunately, we were in communication with them right away, and with their help, we’ve discovered a way to resolve the issue. If you notice an update on Steam, that’s what it is. Sorry for any inconvenience this has caused.

As always, thanks for playing Stardew Valley.
-Ape

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Hello everyone,

It has come to my attention that streamers on Twitch and Youtube and elsewhere are uncertain about what content they are allowed to monetize when it comes to streaming Stardew Valley.

 

My thoughts are very simple: You can feel free to play Stardew Valley on your streams and videos and also to monetize those streams and videos. That pretty much sums it up.

 

I want Stardew Valley to bring people together. I don’t want anyone to be anxious about playing and sharing footage of the game. Use your best judgement and have fun.

 

Thanks a bunch for playing and supporting Stardew Valley.

– Ape

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1.5.4.2 Patch for Playstation

Playstation players,

You may have noticed a new update for Stardew Valley. It’s very a small update that fixes some bugs (1.5.4.2):

– Fixed crashes in map transitions.

– Fixed crashes playing online with larger farms.

– Fixed memory leak from screenshot feature.

– Fixed graphics memory leak in split screen.

– Fixed crash in bobber bar when fishing.

– Fixed crash in journal for some quests.

– Fixed a multiplayer crash during disconnection.

– Fixed crash in Skull Cave.

 

This patch will also come to other consoles soon. Thanks for playing Stardew Valley

-Ape

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Stardew Valley: The Board Game (Available Now!)

Today I’m very excited to announce something special: today we release the official Stardew Valley Board Game! This is the very first merchandise project where I’m acting as publisher from start to finish.

For more than 2 and a half years I’ve been working together with board game designer Cole Medeiros to make a board game that captures the essence of Stardew Valley. It has pretty much everything from the video game: villagers, crops, animals, fishing, foraging, mining and more. We worked hard to make a board game we think is really fun to play and to look at. I hope you enjoy it!

 

 

 

About the Game

Stardew Valley: The Board Game is for 1 to 4 players, ages 13 and up. To play through a full year in the game (which is the standard experience) it takes about 45 minutes per player. This can be adjusted if you want a shorter game. The game has a lot to it but there are rules to make it easier or harder depending on your preferences. Just like the video game, we want you to be able to make this your own.

 

Players work together to protect the Valley. If they succeed, it means that the Valley is brought back to life, and Joja Corporation is driven from town. The way you do this is by completing Grandpa’s Goals and restoring the Community Center. Your goals for each game are randomized, which adds to the game’s replayability.

 

Time is tracked using the Season Deck. Each round a Season card is drawn. This tracks the weeks of the year, revealing weather and different kinds of events. Players discuss their plans for the round and place their pawn in the part of the Valley they want to focus on. Maybe they want to visit the Mine or fish at the Beach, or maybe they spend their time watering crops or tending animals. It’s up to the group to try and work together to coordinate their actions, but ultimately each player chooses what they want to do.

 

As you play, you’ll advance your starting tool, gain new profession skills, find items and gather resources. Making friends will unlock unique gifts and reveal the Community Center Bundles. Completing the goals may at first seem very difficult, but as your abilities grow your farm will become more and more capable. Don’t give up!

Complexity

I want to be really clear with everyone that this game was designed to have some depth and complexity. It’s easy to play once you learn the rules, but it’s not a short, casual game. Please check out the rulebook to make sure it’s a good fit for you and those you like to play board games with!

 

Some Useful Information

We’re setting up a section in the forum for conversation and questions specific to the board game. Please post questions there and we’ll do our best to answer them.

 

Videos that walk through setting up the game and how to play will be posted here shortly.

 

Please visit https://shop.stardewvalley.net for more information, or to purchase a copy of the game. 

 

-Ape

 

 

 

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Stardew Valley Wiki Ownership Change

The Stardew Valley Wiki has been a very popular and useful resource for Stardew Valley players for many years. The wiki is an open platform, edited and maintained mostly by the Stardew Valley community. However, the site itself was originally set up by Chucklefish, who were my publishers until I moved to self-publishing several years ago (they are still the publisher on mobile platforms, though).  Chucklefish has been running the servers for the site and hosting it for these past five years, and I’d like to thank them for all the work that went into that. It’s really been a great resource for the community.

As part of the broader transition to self-publishing, though, I feel that it’s the right time for me to take over the hosting, maintenance, and responsibility for the wiki. From the perspective of you, the player, there will be very little difference. The wiki will look, feel, and behave in the same way it always has, and will continue to be an open platform edited by the community. It will continue to exist at https://www.stardewvalleywiki.com.  In accordance with global privacy laws, no personal information has been transferred during this process, so you’ll need to make a new user account to edit the wiki. However, we’ve enabled a plugin that allows users to reclaim their old usernames by simply logging in with the same username and password as before.

You may have noticed some changes to the wiki in recent months, including a URL change. This was all temporary, and part of the transition process. Going forward, the official Stardew Valley Wiki will continue to operate as normal at https://www.stardewvalleywiki.com.

If you have any questions, issues, or concerns, please feel free to send a message to [email protected]

As always, thank you for playing Stardew Valley!

-Ape

 

TLDR; Ownership & hosting of the Stardew Valley wiki has moved into my own hands. It’s still a community-edited platform and nothing significant will change from a user perspective.

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