I know you’ve all been waiting a while for the 1.5 update for Stardew Valley on mobile. While it is underway, it may be a while off yet. The main reason for this is that I had to get someone new to port the 1.5 update to mobile versions of the game, which has caused the mobile update to take much longer than it originally would have. Finding someone new to do the port took some time, but it was necessary.
I appreciate your trust and patience, and want to assure you that I’m doing everything within my power to get the 1.5 update out to you all as soon as possible.
As many of you know, for the past couple of weeks there has been an issue with multiplayer on Mac. The issue was not a bug in Stardew Valley’s code (there hasn’t been a Stardew Valley update since early this year, so nothing could have changed), but instead was an “authentication” issue having to do with the PC platforms (Steam & GOG). This happened because of a strange and very specific issue with a recent software update on one of those platforms. Fortunately, we were in communication with them right away, and with their help, we’ve discovered a way to resolve the issue. If you notice an update on Steam, that’s what it is. Sorry for any inconvenience this has caused.
As always, thanks for playing Stardew Valley.
Today I’m very excited to announce something special: today we release the official Stardew Valley Board Game! This is the very first merchandise project where I’m acting as publisher from start to finish.
For more than 2 and a half years I’ve been working together with board game designer Cole Medeiros to make a board game that captures the essence of Stardew Valley. It has pretty much everything from the video game: villagers, crops, animals, fishing, foraging, mining and more. We worked hard to make a board game we think is really fun to play and to look at. I hope you enjoy it!
About the Game
Stardew Valley: The Board Game is for 1 to 4 players, ages 13 and up. To play through a full year in the game (which is the standard experience) it takes about 45 minutes per player. This can be adjusted if you want a shorter game. The game has a lot to it but there are rules to make it easier or harder depending on your preferences. Just like the video game, we want you to be able to make this your own.
Players work together to protect the Valley. If they succeed, it means that the Valley is brought back to life, and Joja Corporation is driven from town. The way you do this is by completing Grandpa’s Goals and restoring the Community Center. Your goals for each game are randomized, which adds to the game’s replayability.
Time is tracked using the Season Deck. Each round a Season card is drawn. This tracks the weeks of the year, revealing weather and different kinds of events. Players discuss their plans for the round and place their pawn in the part of the Valley they want to focus on. Maybe they want to visit the Mine or fish at the Beach, or maybe they spend their time watering crops or tending animals. It’s up to the group to try and work together to coordinate their actions, but ultimately each player chooses what they want to do.
As you play, you’ll advance your starting tool, gain new profession skills, find items and gather resources. Making friends will unlock unique gifts and reveal the Community Center Bundles. Completing the goals may at first seem very difficult, but as your abilities grow your farm will become more and more capable. Don’t give up!
I want to be really clear with everyone that this game was designed to have some depth and complexity. It’s easy to play once you learn the rules, but it’s not a short, casual game. Please check out the rulebook to make sure it’s a good fit for you and those you like to play board games with!
Some Useful Information
We’re setting up a section in the forum for conversation and questions specific to the board game. Please post questions there and we’ll do our best to answer them.
Videos that walk through setting up the game and how to play will be posted here shortly.
The Stardew Valley Wiki has been a very popular and useful resource for Stardew Valley players for many years. The wiki is an open platform, edited and maintained mostly by the Stardew Valley community. However, the site itself was originally set up by Chucklefish, who were my publishers until I moved to self-publishing several years ago (they are still the publisher on mobile platforms, though). Chucklefish has been running the servers for the site and hosting it for these past five years, and I’d like to thank them for all the work that went into that. It’s really been a great resource for the community.
As part of the broader transition to self-publishing, though, I feel that it’s the right time for me to take over the hosting, maintenance, and responsibility for the wiki. From the perspective of you, the player, there will be very little difference. The wiki will look, feel, and behave in the same way it always has, and will continue to be an open platform edited by the community. It will continue to exist at https://www.stardewvalleywiki.com. In accordance with global privacy laws, no personal information has been transferred during this process, so you’ll need to make a new user account to edit the wiki. However, we’ve enabled a plugin that allows users to reclaim their old usernames by simply logging in with the same username and password as before.
You may have noticed some changes to the wiki in recent months, including a URL change. This was all temporary, and part of the transition process. Going forward, the official Stardew Valley Wiki will continue to operate as normal at https://www.stardewvalleywiki.com.
If you have any questions, issues, or concerns, please feel free to send a message to [email protected]
As always, thank you for playing Stardew Valley!
TLDR; Ownership & hosting of the Stardew Valley wiki has moved into my own hands. It’s still a community-edited platform and nothing significant will change from a user perspective.
The 1.5.4 patch is now available. It fixes some more lingering issues from the 1.5 update, and makes some slight adjustments to the game. Hopefully it will be the last bug fix patch necessary for 1.5
Changelog (w/ Spoilers):
Adjusted the logic for checking for Perfection so that it accounts for games where the farm switched to the Joja route partway through a Community Center playthrough.
Lucky Rings no longer lose their luck bonus overnight.
Fixed an issue where fishing with multiple rods in your inventory after catching a treasure could cause your character to softlock when casting from a different rod. This was the cause of the fishing rod softlock next to Willy’s house and during the Festival of Ice.
Pam no longer visits the Island Resort on Sandy’s birthday.
Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight/1:00 AM.
The sound of fiber crops being harvested can no longer be heard if you are in another area.
The Stardew Valley Fair shop no longer sells multiples of the randomly chosen items. Tea Sapling has also been replaced by Triple Shot Espresso.
Qi Challenge and Special Order related items are now properly removed from both Marlon’s Item Recovery Service, and items requested to be recovered are now removed from the mailbox once the quest expires.
Fixed an exploit where entering the Skull Caves would immediately unlock all 120 floors on the elevator.
Fixed a rare instance where a charged Hoe could dislodge a nonempty chest and destroying its contents if it was placed in a specific configuration next to other chests.
Fixed an issue where the buttons in the Calico Jack and Calico Spin minigames wouldn’t respond to controller input if the UI Scale setting didn’t match Zoom Level setting.
Bombing certain floor tiles in the Quarry mine area no longer spawns items.
You can no longer collect Golden Coconuts from Palm Trees in the Desert.
You can no longer interact with objects while warping using the Scepter of Return.
You can no longer place and retrieve certain wallpapers in chests to obtain a Lost Book.
Trees no longer grow on top of placed furniture items.
Fixed a minor graphical inconsistency with the quality indicator on procedurally colored objects such as flowers.
Fixed a formatting issue with Leo’s first event in the Korean localization, preventing the event from completing.
The Special Order board is no longer invisible during summer in the Korean localization.
Various localization corrections.
Console update are being submitted for certification today. This can take a variable amount of time, so I can’t make any guarantee about when it will be out. I still feel that my original estimate of late this month or early next month is likely, though.
The 1.5.3 patch is now available. It fixes some more lingering issues from the 1.5 update, makes some slight adjustments to the game, and adds better support for high-res displays.
Changelog (w/ Spoilers):
Added an experimental change to allow the game to render correctly on ultra-wide displays.
Potential fix for various cases where the player could get stuck/soft-locked in an animation after using a tool. This fixes the Horse Flute softlock, and may potentially solve getting softlocked while trying to fish (on the Beach dock/during the Festival of Ice minigame, etc.).
If the player is flagged as having seen the Summit event but does not have its music marked as heard, they can re-trigger the event. The Summit event now automatically marks its music as being heard as soon as the event is started.
The Summit event now properly triggers if the player is married to another player character.
Skipping the Island departure event in such a way that the character is still pathing while the screen completely fades out no longer causes them to spawn on the island on the upper left corner of the map.
Fix for post-6 heart Leo using the wrong schedule on Wednesdays.
Slight adjustments to Leo’s gift tastes.
Crab Pots are now affected by the crab pot related professions of the farmer who refills the bait. This fixes a case in multiplayer where a player’s profession (such as Mariner) would appear to not work because the Crab Pot was originally placed in the water by someone else.
Fixed an issue where the Quality Bobber was not applying its bonus.
You can now catch Night Market fish using Magic Bait in the southwest corner of the Beach.
Fixed an issue where you could get soft-locked if you hooked a fish right as the Pirate cave event begins.
Fixed some minor data entry issues on Normal Bundles that also appear in Remixed Bundles (Animal Bundle requiring a Small Brown Egg instead of a Large White Egg, and normal Cheese not being an option in the Artisan bundle)
Made Prismatic Slimes a little more common (1/125 chance to 1/83 chance) and also made Luck modify the chances of encountering it.
Fixed bug preventing Prismatic Slimes from not dropping Prismatic Jelly in rare cases.
The Strange Capsule now only spawns once per game.
Made Stone Owl rarer and touched up the sprite.
Fixed bug where the Strange Capsule would leave a residual light glow.
The overnight Lost & Found tool check now also checks the Island Farmhouse fridge.
Penny’s 14 heart event now places your existing bed in a chest rather than replacing it.
Qi Beans/Fruit are now properly removed from any machines/craftables after the Qi Challenge expires.
You can no longer catch Qi Beans when fishing during festivals.
Fixed a crash that could occur if a Dust Spirit’s stone-breaking move would cause a Qi Bean to spawn.
Removed a long delay after talking to the Gourmand when you’ve got the crop he’s requested growing, but not yet fully grown.
Furniture is no longer visible/can no longer block movement during events that take place outside of the Farm.
The daytime music from Ginger Island can now properly be played on the Saloon jukebox.
Fix for a crash using a Warp Totem while the Mermaid Show is playing.
You can now properly go back to sleep immediately after waking up after passing out.
Fixed various item duplication glitches related to moving Rings around in certain menus.
Fixed certain gemstones appearing on the Daily Quest board before they are actually accessible in-game.
Fixed the menu backgrounds option displaying incorrectly when playing on splitscreen on a rainy day.
The Farmer no longer blinks while charging a tool. This was causing a minor visual issue.
Fixed incorrect button mapping shown on Local Coop Join screen.
Various localization fixes.
(Modding) Added an exception when specifying invalid items in randomized bundles.
(Modding) Fixed big craftables losing mod data when removed.
(Modding) Fixed an issue where going from one floor to another on horseback inside the Volcano could cause the player to be positioned incorrectly on the next floor.
Console ports are still underway, they are getting close but we don’t want to rush anything and risk a sub-optimal experience. Thanks again for your patience.
I wanted to post something to explain some of what is going on with the wiki. As many of you know I began self-publishing Stardew Valley on most platforms in December of 2018. Since then I’ve been taking responsibility for the different Stardew related things (an example of that is the forums, which were originally run by Chucklefish but now are run by me on my own website). A similar thing is happening now with the wiki.
Chucklefish currently hosts and maintains the wiki. However, as part of the broader move to self-publishing, the wiki’s content and domain will be transferred to ConcernedApe in the near future. All that really means is that I’ll be responsible for hosting and maintaining it. It will continue operating at www.stardewvalleywiki.com, and will remain an open platform edited by the community. It’s important to me that the community which contributed so much to the wiki are respected and taken care of. And, in accordance with privacy laws, no personal information will be transferred during this move.
There may be a few bumps as this proceeds, but I’m doing everything I can to make sure it’s as painless as possible. I really appreciate your patience.